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3ds max 2015 basics
3ds max 2015 basics












3ds max 2015 basics

Hierarchies 41m 25s Understanding hierarchies 3m 1s Moving and rotating pivot points 7m 50s Understanding coordinate systems 6m 53s Setting Axis Order for rotation 6m 0s Linking objects 3m 41s Using the Schematic view 3m 8s Locking transforms 2m 57s Avoiding problems with scale 7m 55s 10.

3ds max 2015 basics

NURBS Modeling 31m 34s Understanding NURBS 2m 48s Creating NURBS curves 4m 24s Converting objects to NURBS 3m 32s Cloning subobjects 3m 13s Creating a U loft surface 3m 29s Rebuilding curves 3m 18s Setting Surface Approximation 6m 36s Grouping objects 4m 14s 9. Spline Modeling 33m 32s Creating a line 2m 21s Moving a pivot point 1m 37s Revolving a surface with a Lathe modifier 2m 27s Using different vertex types 3m 4s Using axis constraints 6m 14s Extending a spline 4m 8s Snapping an Arc primitive 2m 23s Combining splines with Attach and Merge 1m 31s Rounding corners with Fillet 1m 28s Offsetting a spline with Outline 4m 13s Adjusting level of detail with Interpolation 4m 6s 8. Free-Form Modeling 35m 52s Sculpting with Paint Deform 6m 33s Using Noise and Relax Brushes 4m 30s Setting Paint options 3m 46s Controlling Brush options 5m 11s Conforming one object to another 3m 53s Sculpting with Conform Transform brushes 5m 52s Duplication with Object Paint 4m 20s Positioning objects with Select and Place 1m 47s 7. Subdivision Surface Modeling 43m 50s Understanding subdivision surfaces 7m 35s Creating an editable poly object 4m 29s Adding the Symmetry modifier 3m 30s Choosing NURMS or TurboSmooth 7m 16s Roughing out the shape 8m 9s Inserting edge loops with SwiftLoop 3m 8s Constraining subobject transforms 1m 37s Welding the seam 1m 59s Adding asymmetry 2m 14s Baking subdivisions 3m 53s 6. Polygon Modeling 1h 5m Using the Graphite ribbon with Editable Poly 4m 47s Working with subobjects 6m 0s Welding vertices 6m 47s Choosing a transform center 4m 22s Detailing with Cut and Remove 4m 30s Detailing with QuickSlice 4m 56s Using soft selection 4m 9s Faceting corners with Chamfer 3m 2s Using Window/Crossing Selection 2m 50s Using Paint Selection 5m 21s Combining objects with Attach 1m 44s Joining elements with Bridge 4m 39s Branching polygons with Extrude 3m 44s Smoothing and hardening edges 8m 46s 5. Modeling Basics 37m 49s Creating an image plane 6m 1s Controlling Display properties 2m 28s Creating primitives 7m 4s Working with Scene Explorer 3m 39s Understanding level of detail 2m 46s Working with the modifier stack 3m 38s Understanding dependencies 5m 23s Collapsing the modifier stack 6m 50s 4.

3ds max 2015 basics

3ds Max Interface 49m 17s Getting familiar with the interface 3m 39s Using the Create and Modify panels 3m 36s Choosing units of measurement 4m 12s Controlling the grid display 5m 16s Navigating in viewports 6m 2s Using hotkeys 5m 55s Transforming objects 7m 26s Choosing shading modes 6m 30s Configuring viewports 6m 41s 3. Getting Started 14m 44s Using project folders 5m 42s Customize user interface and defaults 4m 4s Setting preferences 4m 58s 2. Duration : 10h 43m Level : Beginner Introduction 2m 6s Welcome 1m 2s Using the exercise files 1m 4s 1.














3ds max 2015 basics